TeachQuestPro – Gamification in the classroom (KA220‑SCH

The aim of the project is to enrich learning materials with game-based elements, increasing students’ motivation and engagement.

Period
September 2025 – August 2027
Project number
2025-1-HU01-KA220-SCH-000357955
Insedo's role
Coordinator

Teachers are expected to respond to rapidly changing technologies and new learner needs. TeachQuestPro modernises teacher professional development by integrating gamification and digital learning approaches.

Objectives

  • modernise teacher professional development through gamification and digital pedagogy;
  • strengthen teachers' digital competences;
  • promote innovative and student-centred teaching methodologies;
  • increase teachers' engagement and motivation in professional development;
  • test gamification approaches in real educational contexts in different European countries;
  • create a framework that can be transferred and adapted by other training organisations and educational institutions.

Key results

  • an adapted and evaluated gamified teacher training framework;
  • national needs assessments and a comparative overview of digital pedagogy in the participating countries;
  • pilot implementation of gamification-based approaches;
  • training involving 100 teachers;
  • a practical Teacher Training Gamification Guide;
  • webinars and dissemination activities reaching a broad community of educators and stakeholders;
  • an international TeachQuestPro Summit to facilitate knowledge exchange and support wider uptake of the project's methodologies.

Partners

Big Bucket LimitedIreland
CRHACK LAB FOLIGNO 4D ODVItaly
Ekpaideftiria Kaloskami S.A.Greece
Učilište AmbitioCroatia

Funded by the European Union. The information and views set out herein are those of the author(s) and do not necessarily reflect the official opinion of the European Union or the Tempus Public Foundation. Neither the European Union nor the granting authority can be held responsible for them.